In the world of Woroch, most stats can be categorized with two letters. XP, HP, MP, and AC, with the exception being DMG. XP, or experience points, is how intelligent races know how far or how close they are to leveling up. At level 1, the required XP is 100, but it doubles from there. For example, LVL 2 requires 200, LVL 3 requires 400, and so on. Because of this, most of the population of Woroch is lower than LVL 10. Most adventurers are between LVLs 10 and 20, while a few of the elite are between 20 and 30.

( BTW, Leveling up from 50 to 51 requires 112,589,990,684,262,400 XP points. This is the main reason why youll rarely see me report anybody as higher than LVL 30. Even gods are barely LVL 100 )

HP, Health Points, are correlated with how much health a person has. Usually, this stats base value depends solely on race.

MP, Mana Points, is similar to mana. All magic and all skills use a specific amount of MP, though Origin Magic is the only exception, as all moves from Origin Magic will have varying MP costs.

Finally, AC, Armor Class. Unlike HP and MP, this stat won rise when one levels up. Only dungeon bosses, which grow in strength when the core levels up, will have their AC rise. Instead, this can only be raised through the use of artifacts and armor.

DMG, which is introduced early in the story, is how much damage an ordinary physical attack gives per attack. This stat is raised through ar

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