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But now, it was the Fifth Age.

In the Third Age, the Ice Warlocks who were evaluated as “weak” previously had become one of the most powerful professions.
Of course, part of the reason was that they had completely changed the way of fighting.

Ice Warlocks no longer use the robes of ice silk that could be used to increase the frost power, and the scepters inlaid with blue crystal and silver.

Instead, they wielded axes and hammers.

Although this would significantly weaken their frost output, they only needed to slow down the enemy’s movements compared to the previous victory condition of continuous spell casting until the enemies were frozen entirely to death.
Once the new condition was met, they could just smash with their hammer.
Even the giants were afraid of such a tactic.

The efficacy was much better compared to before.

After the Unification War, Ice Warlock and Silent Warlock merged because of the lack of advancement for Ice Warlocks.
Another reason was that the two schools were both renegades among the ancient warlocks.

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The Ice Wizards could slow down their enemies’ reactions, so they picked up slow but powerful axes and hammers.

The Silencers’ specialty was to limit the enemy’s spellcasting, remove the enemy’s protection, and shield themselves from the enemy’s projectile attack.

So they wielded guns and crossbow arrows and chose to fight the enemy one-to-one.

Milord, my times have changed, but you haven’t.jpg

After the ancient warlocks of the two schools merged into the wizard of the Energy Falteration School, they became more and more accustomed to this combat style of “imposing restrictions” and “relying on equipment”.
After they arrived at the Austere-Winter Dukedom under the Old Grandmother’s lead, they became more pragmatic every year over the next few decades.

Sure enough, the ancient profession [Frostwhisperian] was still the Energy Falteration School wizards’ first choice in their advancement pathway — if they could successfully advance.

It was mainly because this profession had withstood the test of history and time since it was passed down to the present time.

Salvatore also wrote clearly on Frostwhisperian’s prerequisite conditions for advancement.

Erosion must be lower than 50% with at least 3 spell slots filled.
In terms of attributes, the requirements were 10 points in Constitution, 10 points or more in Will, 40 points or more in Perception.
Additionally, it was mandatory to attain the affinity of one element in the frost category at more than 50%.
Lastly, the advancement required Frostwhisperian’s Frozen Blood and Basic Influence: Whispers of Grace.

Annan satisfied the former six requirements.

The progress wasn’t much because Annan still had to satisfy many more advancement conditions.

For the remaining material and influence, Salvatore had also marked the place to obtain it.

They were in the ruins where Annan let the Wandering Child go.

The [Basic Influence: Whispers of Grace] would appear in all Elven Ruins.
As long as it was a ruin that left the traces of the elves, there were usually two “Influences”, [Whisper of Grace] and [Nature’s Anthem].
They were also a small probability that [Basic Influence: Remains of the Soul of Silver] would appear.

The signs of it would be the whispers in Elvish language on a deserted street or a sudden singing.
When that happened, it meant that both “Influences” were collected.

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The “remains of the soul” was simply a haunted event as if a ghost had been following a host.

The benefits explained why Swamp’s Black Tower kept the ruins as they were and even set up a barrier to seal the entrance.
Then, when they needed the designated “Influences” in their ritual, they could just send someone to harvest them.

Such a place whereby the wizard tower utilized to guarantee a stable production of “Influences” was called “Influence Pool”.
Each of them was a vital resource shared among the members of the wizard tower.

Annan sent the Child’s team consisting of 4 members to this “Influence Pool”.
In fact, he wasn’t worried about meeting tomb robbers, nor was he worried about the monsters in it.
But, there could be some neutral ghosts in this ruin.
Hence, he dispatched the Half-dead Enchantress, Citalopram, to either deal with the ghosts in a friendly manner or eliminate them.

His main concern was encountering the Swamp’s Black Tower’s wizard.

The wizard tower only allowed its wizard to enter the “Influence Pool” and harvest the influence with a license.

If the players were in danger, Annan just needed to change their spawn point back in the home base.

When the four of them had thoroughly investigated the route, Annan could swiftly visit the ruins and hurry back to avoid encountering other people on the trip.

After all, it was still considered stealing.
Although Salvatore had a high status and wouldn’t care about it, Annan still didn’t want to cause trouble for him.

Annan wasn’t worried about being caught on the spot and sent to the Black Tower.

He was worried that when he retaliated, he might accidentally kill one of Salvatore’s seniors because he couldn’t restrain himself.

But for now, Annan had another “eye” for himself.

He could see through Longjing Tea’s vision at any time and tell when someone might be heading to the Elven Ruins in the North Sea Territory.

The Importance of Vision.jpg

[TN: Reference to “Wards” in MOBA games.]

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